harbingers with someone else's child
gn reader, child reader, child endangerment 💀, scaramouche is soft because baby, pantalone is trying to teach a kid stocks, pulcinella is such a grandpa
this was a little thought that came to mind, mostly because of the fact I was like "Capitano forced to carry around some lil baby would be cute" and I'm fuckin speed running writing this before sports tryouts I've got less than one hour 😭
nvm I didn't finish in time and it got cancelled anyway so we can work slowly now (I didn't even finish this until the next day anyway LMAO) the mild implication each of them handles the same child on different days and this kid is just experiencing all of these things is funny to me for no reason
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You have a horrible habit of wandering off while waiting for your parent, somehow managing to find yourself in the stranger possible places. How you end up there, nobody who has to look for you ever really knows, but you usually end up finding at least one person who will—if nothing else—tolerate you.
The youngest of the Harbingers is the easiest to survive and get along with. Childe likes you and knows how to keep you entertained while he somewhat awkwardly waits to see if anyone will arrive to look for you. Admittedly, he likes it whenever you pop up, finding you a good little distraction, and you think his bow is cool to watch when he uses it. You think it's just the fact that he's so good with it that makes it so interesting, and he's very supportive when you tell him all of the stuff you don't get to tell anyone. It's not that Childe is constantly waiting to feed his interest, nor does he always care a lot, but he certainly makes it sound like he does, and it sounds very much like he's proud of you for even your minor achievements. Are you hungry? He can get you food if you need and makes sure you're shockingly well taken care of and there's not a scratch on you when you leave. He even has you calling him big bro at some point though where that came from, nobody is really sure.
On a very different note, Arlecchino is at first very confused by you, then quite soft. She does not coddle you, but she is never particularly aggressive towards you, initially believing that you were looking specifically for her for some reason. After all, what else would make a small child pull at her overcoat? She does begin to wonder where you came from and was very impressive to you, though she warns you not to grab at her clothes too much. In her own words, "Something might bite you" thought that really refers to whatever weapon she keeps, referring to it in a way a child would easily understand. She lets you sit with her while you wait but warns you once more, this time not to wander, sometimes letting you take her hand and guide her to pat your head and play with your hair.
Admittedly, you are not what one might call the most popular with the banker, though he gives you little trinkets and more frequently gives you mora to look at. He gifts you loose mora so much that you run off to him when there's something you want but can't afford, and of course, he notices though you think you're so slick. Pantalone starts to give you more money as long as you keep showing up, looking and learning all the things he wants to show you. He wouldn't indulge your greed so much if it didn't give him what was an opportunity. He finds fostering your curiosity is much easier than squandering it, and when you want to see the many things you simply cannot afford while living on the salary of a lowly fatuu, you've picked the best option for who to go to. Someday, you're going to need the knowledge he happily provides, and who better to learn from than the richest man in Teyvat? Wait, what do you mean you barely understood a word of it?!
Above all else, you think La Signora is very beautiful, and really you just want to follow the pretty lady around, even if she tries to pretend she doesn't notice you at first. Your persistence got so annoying she was forced to turn around and try to figure out what you want, touching your face and observing your features to see if she recognises them. Of course she doesn't. She has no idea who the hell you are, or where you came from or what you want. Strangely there's this endearment to you like she can't quite bring herself to get rid of you even if she's not over the moon about you insisting on holding her hand and going wherever she goes.
Easily one of the most fun to bother is Sandrone, who may have been a little on the eager side to have someone who could act as a test user for at least a few of her automatons for her. If even a child could understand the instructions, surely grown adults would have no problem, right? You make a great playtester, often finding several of them piled up just for you to play with. She knows you can't stop your wandering, you'll continue to come back to see her with help from her inadvertent bribery that she'll have cool toys to play with, ready for you to seek her out. Admittedly not all of your critiques make it in, mostly the ones that don't actually apply to their purpose, as she has you believing they're just harmless toys with coincidental abilities. She is generally quite benevolent towards you, however, always acting as if she really will accept them in a heartbeat. She always keeps you well taken care of too.
Perhaps the most shocking reaction of all is Scaramouche, who is...unexpectedly nice to you. For someone supposed to be bold and generally disliked, he sure is nice in letting you crawl all over him and ask your thousand questions. He fusses over you in that odd caring way, though never what you'd call particularly sweet about it. He buttons your coat for you when he doesn't want you to get cold and lets you hide under his hat from the snow. Scaramouche often sits you in his lap as he finds something to talk to you about, whether it be school or home, all a ploy to keep you still perhaps, but if for some reason he doesn't enjoy your conversations-- well, you certainly don't notice. He does greatly enjoy it, in fact, a little more than he cares to admit even to you.
Talking at all to Pulcinella is like talking to your Grandfather as he comes to recognise you well, greeting you with a ruffle of your hair as he asks if you've gotten bigger. You haven't gotten bigger, and he's really not all that good at picking you up, but he certainly tries, and you try to pretend your feet are more than an inch off the ground. Perhaps manhandling simply isn't his strong suit. Still, you enjoy all the candy he has lying around and the little gadgets you find around his office which haven't had a use in twenty years. A bit of interest to them doesn't exactly make them useful, and the things you really like are always the ones you can't touch, like the little tin of rolled-up papers secured with a rubber band and some suspicious stuff you can't discern, but he has many stories to tell of these things all to keep you distracted from the fact you got your hands on a tobacco tin and specifically cannot use it.
Strangely the least opposed but most confused by you being around is Capitano, who cannot seem to simply scare you off at a glance and therefore has to wonder why you're here at all. Where are your parents? You definitely don't work here. You must be cold, hungry? Did you drink enough water today? He finds himself starkly confused as to why you just wander around him, can't seem to find an ounce of sense in you as you don't turn tail and run, and while he lets you sit on his lap when you get too tired, he does not appreciate having to pull your hands away from his helmet all the time. Maybe he should let you just to deter you after you almost get your hand bitten off. Something about the way you still hug him tightly before you leave, or how you'll just dangle off your arm, even the way that you will appear in the most inconvenient situations and he'll just hook you under his arm and cart you off somewhere with him he knows is safe. Of course, you think this is the most fun you've ever had, but on the other hand, he really wishes you would show up at a time when he's not occupied.
To Columbina, you are just the cutest little thing, drawn to the sound of her voice, though that is only what first leads you to find her by chance. She does not specifically take care of you so much as pamper you, playing with your hair and sitting you by her side to keep you company. You like to touch her hair and the ornaments in her hair, all of which make you say she's like a pretty dove. She knows someone will come to find you, but in the meantime, she is focused on settling you down to stop your wandering. She lets you cuddle up to her, lulling you to sleep with a pretty song that calms you down. You're much easier to watch that way. It keeps you from wandering, something she notices you must have a habit of considering you found her in the first place. It doesn't matter how full of energy you were when you walked in, always finding yourself curled up, head resting on her shoulder as you drift off to sleep rather quickly.
You are not exactly granted the warmest welcome by the Doctor. In fact, you become terrified of Dottore the second he notices you've found your way inside and accidentally mistakes you for one of his test subjects. Of course, that makes you turning tail and running off seem quite suspicious, though you're also not very hard to catch. All of your squirming is expected, barely even stopping him very much at all. Thankfully Dottore wasn't born yesterday, and the large stuffed animal you carry around and the clothes you wear are fairly indicative of the fact that you're probably not one of his subjects after all once he gets a better look at you. Though it's hard to ease your shaking and wipe your tears when you're not eager to listen. He's not exactly the best with children either, though you do eventually come around once he figures out what to do, letting you cuddle up to him while he strokes your back to soothe you just in case you happen to be well-liked by anyone who he's not keen to annoy—rare chance but never impossible. You're not exactly eager to spend time loitering around there once he sets you back on your feet and watches you run off, but rare is not impossible.
How you even managed to find your way to Pierro is beyond even him, as the sudden opening of his door is usually met with a glare, though the sight of an empty space where a person would usually be prompts him to look down just to be sure. Suffice it to say he's not exactly happy to have some little ankle biter running around headquarters, but he doesn't really have time to drop everything and scoop you up to march you back wherever you came from. You have to sit still and wait. Pierro should've foreseen you crawling around his feet to get under his desk and treating it like a hidey-hole. Being there in the first place should've indicated to some degree that you're not particularly into the idea of patience. His numerous attempts to catch you by your arm and hold you still don't work either, just resulting in you giggling and running off to some other corner where you get into something you shouldn't. He knows damn well all of his attempts are only encouraging you, and he's glad to finally watch you give up, possibly just because you got bored– but whatever the reason, watching you crawl back under his feet to fit between the little space in between him and his desk lets him breathe a sigh of relief and go back to working for a little while longer while you wait for him to go find whoever you belong to.
Suffice it to say whoever was looking for you is sufficiently horrified by the time they find you, but that doesn't seem to be too unusual to you.
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